Factions
Can be joined by characters.
The governing bureau of Welltide, with the main branch located in the Ivory Tower of Lysia City. Gliders who dedicate themselves to becoming civil servants receive great status and respect from their society.
Can be joined by characters.
A faction made up of those who volunteer their lives to defend Lysia and its neighboring regions. Alongside the wardens, the Knights of Lysia are on the frontlines in the fight against the beasts of malice.
Can be joined by characters.
Archivists, researchers, doctors, and people of scholarly pursuits who seek to uncover the secrets of the continent and preserve its history for generations to come.
Can be joined by characters.
A relatively small but elite group of wardens who serve under the bureau to maintain the upkeep of the four wards. A noble yet taxing pursuit for those who are magically gifted, their research continues to optimize the efficiency of the wards to ensure the safety of Welltide’s shores.
Can be joined by characters.
Made up of merchants, traders, and couriers who supply the regions of Welltide with various goods and wares, this guild regulates trade among the three regions to ensure economic stability.
Can be joined by characters.
This guild oversees all sorts of hunters, farmers, artisans, and specialized workers, ensuring that their wages are fair.
Can be joined by characters.
The culprit of organized crime in Welltide, the Outlawed are a network of criminals identifiable by their signature mark. They control the underground markets from Lysia to the Far West, steal precious cargo from merchant caravans, and disrupt trade routes to maximize a profit.