Traits
Short Elbow Feathers (Uncommon)
Allows your keeper to have trimmed elbow feathers.
Alternate feet (Tincture)
Allows your keeper to have alternate feet of any other mammal.
Only one type is applied with every rare seal. If you would like your character to manifest multiple different feet, multiple seals are required (eg. a character with hooves, talons, and feline paws would require 3 seals).
Other feet (Tincture)
Allows your glider to have alternate feet of any other mammal.
Only one type is applied with every rare seal. If you would like your character to manifest multiple different feet, multiple seals are required (eg. a character with hooves, talons, and feline paws would require 3 seals).
Empyrean (Mystic)
Allows your glider to have multiple pairs of wings that also manifest in their flight stance. The wings must match their filigree type.
These wings cannot be used to fly outside of their flight stance.
Alternate Muzzle (Tincture)
Allows your glider to have a muzzle of a different type of mammal.
Other Muzzle (Tincture)
Allows your glider to have a muzzle of a different type of mammal.
Feathered (Common)
Allows your glider to have feathers of varying lengths on their body.
Longer Tail (Uncommon)
Allows your keeper to have longer tails (cannot exceed 4 times the body length).
Elemental Resonance (Rare)
Allows your keeper to attune to an element (both real and imaginary) and manifest it on their body. This trait can be stacked with other traits.
Only one element is applied with every rare seal. If you would like your character to manifest multiple elements, multiple seals are required (eg. a character with fire, water, and nature elements would require 3 seals).
Additional Limbs (Rare)
Allows your keeper to have extra legs (maximum of 2 extra pairs) or filigrees (maximum of 3 extra pairs).
Extra Fluff (Common)
Allows your glider to have fur of longer length.
Long Tail (Uncommon)
Allows your glider to have longer tails (cannot exceed 3 times the body length).
Elemental Attunement (Rare)
Allows your glider to attune to an element (both real and imaginary) and manifest it on their body. This trait can be stacked with other traits.
Only one element is applied with every rare seal. If you would like your character to manifest multiple elements, multiple seals are required (eg. a character with fire, water, and nature elements would require 3 seals).