Traits
Flapping Ears (Rare)
Allows your glider to have ears that resemble bird wings.
Winged Ears (Rare)
Allows your keeper to have ears that resemble bird wings.
Numerous Ears Modifier (Rare)
Allows your keeper to have multiple ears (maximum 3 of extra pairs)
This is a modifier trait that must be combined with another ear trait.
Multiple Ears Modifier (Rare)
Allows your glider to have multiple ears (maximum 3 of extra pairs).
This is a modifier trait that must be combined with another ear trait.
Fantasy Horns (Rare)
Allows your keeper to have multiple horns of any shape. Additionally, the horns may have other material such as gemstones or metals embedded within them.
Imp Tail (Rare)
Allows your glider to have a spade tipped tail. The spade tip is made of a keratinous material and can have various shapes.
The length of the tail may not exceed twice its body length.
Multiple Tails Modifier (Rare)
Allows your glider to have multiple tails. The amount cannot exceed nine tails.
This is a modifier trait that must be combined with another tail trait.
Soaring Tail (Rare)
Allows your glider to have a tail tipped with a pair of bird winglike appendages.
The length of the tail may not exceed twice its body length.
Winged Tail (Rare)
Allows your keeper to have a tail tipped with a pair of bird winglike appendages.
The length of the tail may not exceed thrice its body length.
Numerous Modifier (Rare)
Allows your keeper to have multiple tails. The amount cannot exceed nine tails.
This is a modifier trait that must be combined with another tail trait.
Extra Limbs (Rare)
Allows your glider to have extra legs (maximum of 2 extra pairs) or filigrees (maximum of 3 extra pairs).
Elemental Attunement (Rare)
Allows your glider to attune to an element (both real and imaginary) and manifest it on their body. This trait can be stacked with other traits.
Only one element is applied with every rare seal. If you would like your character to manifest multiple elements, multiple seals are required (eg. a character with fire, water, and nature elements would require 3 seals).
Additional Limbs (Rare)
Allows your keeper to have extra legs (maximum of 2 extra pairs) or filigrees (maximum of 3 extra pairs).
Elemental Resonance (Rare)
Allows your keeper to attune to an element (both real and imaginary) and manifest it on their body. This trait can be stacked with other traits.
Only one element is applied with every rare seal. If you would like your character to manifest multiple elements, multiple seals are required (eg. a character with fire, water, and nature elements would require 3 seals).